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Lightwave and Blender resources
Showing posts with label normals. Show all posts
Showing posts with label normals. Show all posts
Monday, November 30, 2015
BAKING TEXTURES FROM H-POLY to L-POLY
By Mentalfish AKA Petter Sundness. Baking textures from a High poly object to another Low poly object.
Detailed description HERE AT NT FORUMS by SKONK
Thursday, April 3, 2014
CREATING A CHARACTER : NOT LW
Not LW (Maya and Mudbox) but it's applicable to our software. How to develope a character, the sculpting process, working with normals,etc
By Mashrru Mishu
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No es LW (Maya y Mudbox) pero es aplicable a la hora de crear con nuestro software: desarrollar un personaje, el proceso de sculpting, preparación y uso de normales, etc.
Por Mashru Mishu
By Mashrru Mishu
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No es LW (Maya y Mudbox) pero es aplicable a la hora de crear con nuestro software: desarrollar un personaje, el proceso de sculpting, preparación y uso de normales, etc.
Por Mashru Mishu
Monday, March 17, 2014
NORMAL TOOLS . HERRAMIENTAS PARA NORMALES
SOMNIART3D: two normal creation tools you should try
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SOMNIART3D: 2 HERRAMIENTAS QUE DEBES CONOCER: PARA CREAR MAPAS DE NORMALES EN UN CLICK.
Thursday, May 17, 2012
LIGHTWAVE AND NORMALS,NORMALS,NORMALS...
Using normals in LW workflow / Workflow usando normales
Lightwave Plugins for normals / Plugins de LW para usar normales
Normal Cast Node (D Pontonier)
VIDEO: LIGHTWAVE PLUGIN - NORMAL MAP
Lightwave Plugins for normals / Plugins de LW para usar normales
Normal Cast Node (D Pontonier)
VIDEO: LIGHTWAVE PLUGIN - NORMAL MAP
Labels:
3dcoat,
cast node,
denis,
dpont,
mapa de normales,
normal,
normal maps,
normales,
normals,
plugin,
pontonier,
resolution,
SCULPTRIS,
silo,
tutorial,
uv,
workflow,
ZBRUSH
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