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Showing posts with label shading. Show all posts
Showing posts with label shading. Show all posts
Monday, December 6, 2021
Wednesday, September 20, 2017
Monday, June 5, 2017
TUTU, ANIMATION SERIE
TUTU is a new animation serie I was working on. Lightwave 3D was used for the shading, lighting, fx and rendering. This serie was created by FICCION PRODUCCIONES (Spain) for the Spanish National TV, RTVE.
Here you are the TUTU YOUTUBE CHANNEL
RTVE TUTU link
You can download for free the Tutu APP where Lightwave was also used
Wednesday, August 10, 2016
Monday, December 14, 2015
SKIN SHADING AND TEXTURING
Let's mix a few resources to get a nice skin . Take a look:
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Vamos a mezclar unos cuantos recursos para conseguir una piel chula. Echad un vistazo:
The amazing tutorial by James Busby: "The patient" at 3DTotal tutorials
And a classic VAughan's tutorial
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Vamos a mezclar unos cuantos recursos para conseguir una piel chula. Echad un vistazo:
The amazing tutorial by James Busby: "The patient" at 3DTotal tutorials
And a classic VAughan's tutorial
Labels:
busby,
patient,
photoshop,
piel,
realistic,
realistically,
shading,
skin,
texturing,
tutorial,
vaughan
Tuesday, November 17, 2015
TUTU SERIES: CGI GENERALISTS WANTED
Ficcion Producciones is a Spanish company located near Santiago de Compostela (Spain). They produce feature films, documentary films, etc.
Ficcion Producciones is going to start a new TV serie called TUTU where LIGHTWAVE generalists will be needed for lighting,rendering and shading. Only in-house jobs. Work remotely not available.
If you are interested, please write to toni(at)ficcion-producciones.com or julioc(at)ficcion-producciones.com
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Ficcion Producciones es una empresa española cerca de Santiago de Compostela (Spain).Allí se producen películas, documentales, series de tv, etc.
Ficcion Producciones comenzará en breve la serie para televisión TUTÚ donde se necesitarán generalistas LW para lighting,rendering and shading. Solo para trabajar dentro de la empresa. No es posible trabajar en remoto.
Si estáis interesados escribir a toni(arroba)ficcion-producciones.com or julioc(arroba)ficcion-producciones.com
Friday, November 6, 2015
WIKIHUMAN PROJECT
The Wikihuman project is a collaborative by the members of the Digital Human League to advance the study of digital humans. For more information on the Wikihuman project, please visit their blog at wikihuman.org
HERE you can find models, references, scenes, images, etc to play with
An amazing video example you can find in that blog wikihuman.org
Facial animation test from mathieu aerni on Vimeo.
Monday, April 21, 2014
NODE SHADER FOR VOLUME
Interesting thread at NT Forums about a node tree to getting a shader of volume. Xswampy amazing us using nodes :)
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Interesante tema en los foros NT sobre el uso de nodos para conseguir un shader de volumen. Xswampy sorprendiendonos con su uso de los nodos :)
Friday, December 6, 2013
BOOTS
Amazing. It looks so easy but it's so hard. More info at NT Forums
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PArece tan fácil y es tan difícil. Más info en los foros NewTek
Tuesday, November 19, 2013
DIELECTRIC NODE & WINE
Spanish tutorial (very descriptive video though) about creating wine shading using the dielectric node. Ole! More tuts at Somniart3d
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Tutorial en español sobre crear el shading de vino en una copa. Más tutos en Somniart3d
Labels:
dielectric,
español,
shading,
spanish,
tutorial,
TUTORIALES,
vino,
wine
SHORT PEACE」九十九15秒PV
Preselected for Oscar nomination (animated shortfilm). Good luck, Lwers :)
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Preseleccionada para las nominaciones de los Oscars (cortometraje animado). Suerte,lweros
Monday, August 12, 2013
Friday, April 13, 2012
What those shader nodes are good for- Para que sirven los shaders de nodos
What those shader nodes are good for, at NT Forums... take a look to the post by Jerrard
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Para qué sirven los shaders de nodos. En los foros NT por Dave Jerrard
"I figured I'd make a new thread for this, rather than risk hijacking the original thread in which questions arised about the uses for the various shading nodes. I'll just cover the Diffuse Shading and Specular nodes since these seem to be the most confusing for people. Each of the shading models - Minnaert, Oren-Nayar, and Lambert - were designed to mimic certain types of surfaces. Occlusion, Translucency and Theta are special shaders that work best whem combined with one of the other three. But which shaders should be used for what? There's no rules set in stone about how to use them... "
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