Links, news,resources,tutorials...

Lightwave and Blender resources
Showing posts with label shading. Show all posts
Showing posts with label shading. Show all posts

Monday, December 6, 2021

How to make realistic glass in Blender(Eevee and Cycles)




 At BLENDER NATION site

Monday, June 5, 2017

TUTU, ANIMATION SERIE



TUTU is a new animation serie I was working on. Lightwave 3D was used for the shading, lighting, fx and rendering. This serie was created by FICCION PRODUCCIONES (Spain) for the Spanish National TV, RTVE.

Here you are the TUTU YOUTUBE CHANNEL

RTVE TUTU link






You can download for free the Tutu APP where  Lightwave was also used




Monday, December 14, 2015

SKIN SHADING AND TEXTURING

Let's mix a few resources to get a nice skin . Take a look:
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Vamos a mezclar unos cuantos recursos para conseguir una piel chula. Echad un vistazo:




The amazing tutorial by James Busby: "The patient" at 3DTotal tutorials



And a classic VAughan's tutorial


Tuesday, November 17, 2015

TUTU SERIES: CGI GENERALISTS WANTED


Ficcion Producciones is a Spanish company located near Santiago de Compostela (Spain). They produce feature films, documentary films, etc.  

Ficcion Producciones is going to start a new TV serie called TUTU where LIGHTWAVE generalists will be needed for lighting,rendering and shading. Only in-house jobs. Work remotely not available.

If you are interested, please write to toni(at)ficcion-producciones.com or julioc(at)ficcion-producciones.com
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Ficcion Producciones es una empresa española cerca de Santiago de Compostela (Spain).Allí se producen películas, documentales, series de tv, etc.

Ficcion Producciones comenzará en breve la serie para televisión TUTÚ donde se necesitarán generalistas LW para lighting,rendering and shading. Solo para trabajar dentro de la empresa. No es posible trabajar en remoto.

Si estáis interesados escribir a  toni(arroba)ficcion-producciones.com or julioc(arroba)ficcion-producciones.com

Friday, November 6, 2015

WIKIHUMAN PROJECT



The Wikihuman project is a collaborative by the members of the Digital Human League to advance the study of digital humans. For more information on the Wikihuman project, please visit their blog at wikihuman.org

HERE you can find models, references, scenes, images, etc to play with

An amazing video example you can find in that blog wikihuman.org



Facial animation test from mathieu aerni on Vimeo.

Friday, December 6, 2013

BOOTS



Amazing. It looks so easy but it's so hard. More info at NT Forums
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PArece tan fácil y es tan difícil. Más info en los foros NewTek


Tuesday, November 19, 2013

DIELECTRIC NODE & WINE



Spanish tutorial (very descriptive video though) about creating wine shading using the dielectric node. Ole! More tuts at Somniart3d

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Tutorial en español sobre crear el shading de vino en una copa. Más tutos en Somniart3d

SHORT PEACE」九十九15秒PV




Preselected for Oscar nomination (animated shortfilm). Good luck, Lwers :)
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Preseleccionada para las nominaciones de los Oscars (cortometraje animado). Suerte,lweros

Friday, April 13, 2012

What those shader nodes are good for- Para que sirven los shaders de nodos


What those shader nodes are good for, at NT Forums... take a look to the post by Jerrard  
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Para qué sirven los shaders de nodos. En los foros NT  por Dave Jerrard


"I figured I'd make a new thread for this, rather than risk hijacking the original thread in which questions arised about the uses for the various shading nodes. I'll just cover the Diffuse Shading and Specular nodes since these seem to be the most confusing for people. Each of the shading models - Minnaert, Oren-Nayar, and Lambert - were designed to mimic certain types of surfaces. Occlusion, Translucency and Theta are special shaders that work best whem combined with one of the other three. But which shaders should be used for what? There's no rules set in stone about how to use them... "