Links, news,resources,tutorials...
Lightwave and Blender resources
Showing posts with label SCULPTRIS. Show all posts
Showing posts with label SCULPTRIS. Show all posts
Wednesday, October 26, 2016
DIGITAL SCULPTING SOFTWARE
Nice way of modeling is sculpting and then take your work to Lightwave and finish there the job.
ZBRUSH 4R7
Powerful tools, retopology and painting textures included...and GOZ connection with LW!!
ZBRUSH CORE
Reduced version fo 4R7, not such powerful tools as mentioned above but interesting
3D COAT
Retopo and texturing tools
BLENDER
The most competitive price (FREE!) and nice tools. Not nice texturing tools, but a lot of plugins to work with mesh... sadly not available in LW some of them like great retopo tools
SCULPTRIS
Nice for discovering sculpting... and also FREE!
Thursday, May 7, 2015
SCULPTING WORKFLOW AND LIGHTWAVE
Since not everybody can pay what ZBRUSH costs, I suggest you another workflow using Sculptris and Blender (although Blender has its own sculpting tools, if you prefer to use them). You can export the result to an .obj file and continue using our favourite 3D tool: Lightwave 3D
-----
Como no todo el mundo puede pagar lo que vale ZBRUSH , sugerimos aquí una manera de esculpir malla usando Sculptris y haciendo retopología con Blender (aunque Blender tiene sus propias herramientas de esculpido 3D, si lo preferís). Exportar el resultado en obj y finalizar el resultado se puede hacer con nuestro software favorito: Lightwave 3D
A quick view
Basics of Sculptris
Retopology in Blender (También en español)
Remaking topology (Retopo) (English) from Oliver Villar Diz on Vimeo.
Monday, August 20, 2012
Thursday, May 17, 2012
LIGHTWAVE AND NORMALS,NORMALS,NORMALS...
Using normals in LW workflow / Workflow usando normales
Lightwave Plugins for normals / Plugins de LW para usar normales
Normal Cast Node (D Pontonier)
VIDEO: LIGHTWAVE PLUGIN - NORMAL MAP
Lightwave Plugins for normals / Plugins de LW para usar normales
Normal Cast Node (D Pontonier)
VIDEO: LIGHTWAVE PLUGIN - NORMAL MAP
Labels:
3dcoat,
cast node,
denis,
dpont,
mapa de normales,
normal,
normal maps,
normales,
normals,
plugin,
pontonier,
resolution,
SCULPTRIS,
silo,
tutorial,
uv,
workflow,
ZBRUSH
Monday, April 12, 2010
SCULPTRIS, ESE SOFT - SCULPTRIS: NICE AND FREE
SCULPTRIS es un soft del estilo de ZBRUSH (más modestito pero muy útil) que puede ser un complemento interesante para Lightwave. Mediante importación/exportación de OBJ podemos ir consiguiendo resultados muy decentes... y siempre podemos esperar a ver por dónde evoluciona el Dr Petters, que es el desarrollador de este y otros softs no menos interesantes en su WEB.
SCULPTRIS a ZBRUSH-like soft. Easy learning and free!!
Subscribe to:
Posts (Atom)
