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Showing posts with label nodes. Show all posts
Showing posts with label nodes. Show all posts

Friday, May 18, 2018

ANIMATING CARTOON AND MORPH MOUTHS


Mouth selector nodes by Dana burman at LIBERTY3D







 I did a tutorial time ago using the classic way :)




Wednesday, November 5, 2014

DPKIT: SPLINE DEFORMER BASICS



Spline deformer basics, from the DPKit by Denis Pontonnier

DPKit can be downloaded from Denis Pontonnier site

You can download the sample files HERE

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Tutorial sobre el uso básico del spline deformer del DPKit de Denis Pontonnier.

El DPKIT lo podéis descargar desde su sitio Web

Podéis descargar los archivos del ejemplo AQUÍ


Sunday, November 2, 2014

PARTS DISAPPEARING - PARTES DESAPARECEN

Thanks Denis Pontonnier



EDIT: Lightwave 9.6 version of this effect. Thanks a lot to Darren Walkers AKA Daforum at NT Forums.

Make an object disappears part by part. Thanks to Denis Pontonnier for helping me to get this effect using DP Kit. I share with you a tutorial explaining it. It's in spanish but with english subtitles. Hope you like it. You can get the source files here

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EDITO: Lightwave 9.6 version de este efecto. Muchísimas gracias a Darren Walkers AKA Daforum en los NT Forums.

Hacer desaparecer un objeto parte por parte. Gracias a Denis Pontonnier por ayudarme a conseguir el efecto usando el DP Kit. Comparto un tutorial explicando cómo hacerlo, en español. Espero que os guste. Podéis conseguir los archivos aquí.




Wednesday, March 26, 2014

TUTORIAL : WEB NETWORK




Sorry, there was an error with this video and I had to delete the previous thread

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 Lo siento hubo un problema con el vídeo y tuve que borrar la anterior entrada

Friday, April 13, 2012

What those shader nodes are good for- Para que sirven los shaders de nodos


What those shader nodes are good for, at NT Forums... take a look to the post by Jerrard  
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Para qué sirven los shaders de nodos. En los foros NT  por Dave Jerrard


"I figured I'd make a new thread for this, rather than risk hijacking the original thread in which questions arised about the uses for the various shading nodes. I'll just cover the Diffuse Shading and Specular nodes since these seem to be the most confusing for people. Each of the shading models - Minnaert, Oren-Nayar, and Lambert - were designed to mimic certain types of surfaces. Occlusion, Translucency and Theta are special shaders that work best whem combined with one of the other three. But which shaders should be used for what? There's no rules set in stone about how to use them... "

Sunday, February 12, 2012

DP FILTERS NODE UPDATE

"Extra Buffer with "Force Anti-Aliasing" option disabled is evaluated correctly now in the DP Pixel Filter node editor with the "Multithreading/Perp.AA" option when DP GetExtraBuffer is used in PFNE for direct Color input or a node tree (without saving an image file).

This might be useful for example if, let's say, one needs..."

DP Filters node editors update. Gerardo Estrada has comented it at Newtek Forums
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DP Filters node editors updateado. Gerardo Estrada lo ha comentado en los foros Newtek

Monday, May 9, 2011

DP NODES FOR LIGHTWAVE

At this moment there is a interesting post about DP nodes at Newtek forums. So I decided create an entry about this amazing and free set of tools to get incredible results: Denis Pontonnier site (DP KIT/Filter/light...)

Effects you could get using these tools:
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Ahora mismo hay un interesante post sobre lo que se consigue con los nodos  DP  en los foros de Newtek . Así que me he animado a hacer una entrada sobre estas maravillas de plugins gratuitos que encontramos en la web de Denis Pontonnier (DP KIT/Filter/light...)

Como muestra un botón... o varios: