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Lightwave and Blender resources
Showing posts with label dpont. Show all posts
Showing posts with label dpont. Show all posts
Sunday, February 24, 2013
LIghtwave 11.5 Motion Design Test
Do you like it? Learn how to do that in this thread at Newtek forums (by dnch)
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¿Os gusta el efecto? Aprended a hacerlo en el tema de los foros Newtek (por dnch)
Saturday, June 16, 2012
DPKIT SPLINE DEFORMER
Denis Pontonier "the magician" strikes again. DPKIT SPLINE DEFORMER
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Denis Pontonier "el mago" ataca de nuevo. DPKIT SPLINE DEFORMER
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Denis Pontonier "el mago" ataca de nuevo. DPKIT SPLINE DEFORMER
Thursday, May 17, 2012
LIGHTWAVE AND NORMALS,NORMALS,NORMALS...
Using normals in LW workflow / Workflow usando normales
Lightwave Plugins for normals / Plugins de LW para usar normales
Normal Cast Node (D Pontonier)
VIDEO: LIGHTWAVE PLUGIN - NORMAL MAP
Lightwave Plugins for normals / Plugins de LW para usar normales
Normal Cast Node (D Pontonier)
VIDEO: LIGHTWAVE PLUGIN - NORMAL MAP
Labels:
3dcoat,
cast node,
denis,
dpont,
mapa de normales,
normal,
normal maps,
normales,
normals,
plugin,
pontonier,
resolution,
SCULPTRIS,
silo,
tutorial,
uv,
workflow,
ZBRUSH
Sunday, February 12, 2012
DP FILTERS NODE UPDATE
"Extra Buffer with "Force Anti-Aliasing" option disabled is evaluated correctly now in the DP Pixel Filter node editor with the "Multithreading/Perp.AA" option when DP GetExtraBuffer is used in PFNE for direct Color input or a node tree (without saving an image file).
This might be useful for example if, let's say, one needs..."
DP Filters node editors update. Gerardo Estrada has comented it at Newtek Forums
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DP Filters node editors updateado. Gerardo Estrada lo ha comentado en los foros Newtek
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