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Showing posts with label mesh. Show all posts
Showing posts with label mesh. Show all posts
Wednesday, February 13, 2013
Tuesday, May 15, 2012
SIMPLYFY MESH-KEEP UVS
SIMPLIFYMESH reduce polygons and keeps UVs. By PLG japanese "magicians".
More about it at NEWTEK FORUMS.
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SIMPLIFYMESH reduce polys y mantiene UVs. De los magos japoneses de PLG
Más en NEWTEK FORUMS
More about it at NEWTEK FORUMS.
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SIMPLIFYMESH reduce polys y mantiene UVs. De los magos japoneses de PLG
Más en NEWTEK FORUMS
Wednesday, May 9, 2012
SKETCHMESH
SKETCHMESH, Thanks to Max Zeta from LW Amigos Facebook group.
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SKETCHMESH, Gracias a Max Zeta del grupo Facebook LW Amigos
Sunday, April 24, 2011
DIFFERENT TEXTURES FOR CLONES/ TEXTURIZAR DIFERENTES CLONES
How to get different textures for clones of the same mesh?
The answer is...
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Conseguir que cada clon de una misma malla tenga diferentes texturas. Willmot tiene un nodo para eso
The answer is...
__________
Conseguir que cada clon de una misma malla tenga diferentes texturas. Willmot tiene un nodo para eso
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