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Lightwave and Blender resources
Showing posts with label mesh. Show all posts
Showing posts with label mesh. Show all posts

Wednesday, February 13, 2013

LightWave 11.5 Flocking - Conforming agents to a mesh

Tuesday, May 15, 2012

SIMPLYFY MESH-KEEP UVS

SIMPLIFYMESH reduce polygons and keeps UVs. By PLG  japanese "magicians".
More about it at NEWTEK FORUMS.
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 SIMPLIFYMESH reduce polys y mantiene UVs. De los magos japoneses de PLG
Más en NEWTEK FORUMS